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Combos into 6S against crouching opponents for both better damage and a knockdown. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Laskeese 2 yr. ago. Anji generally doesn't really have low-commitment options to respond to ram's options in neutral, and his offense and defense aren't particularly scary for her to deal with. Bridget vs Sol Badguy Matchup Knowledge. 5H has moderate horizontal range and a surprisingly tall vertical hitbox, but it shouldn't be used as an anti-air as it is very unsafe on whiff. 5K > 6S also functions as a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. Guilty Gear Xrd REV 2 Answer Axl Low Baiken Bedman Chipp Zanuff Dizzy Elphelt Valentine Faust I-No Jack-O' Jam Kuradoberi Johnny Kum Haehyun Ky Kiske Leo Whitefang May Millia Rage Potemkin Ramlethal Valentine Raven Sin Kiske Slayer Sol Badguy Venom Zato-1 Click [] for character's full frame . Very fast start-up, can potentially throw the opponent out of sloppy pressure or okizeme. The attack launches higher and deals more damage at full charge, launching even higher on Counter Hit. I think most interestingly is Leo. This can be exploited by air-dashing and immediately cancelling into Faultless Defense, to trick the Axl into spending his meter while keeping Baiken safe. Can be Roman Canceled on hit for decent damage and better okizeme. Cannot be special canceled from any move. For example, although May has the highest average win chance, she isn't number one in this chart. Purple Roman Canceling the throw on hit before damage is dealt also results in better proration, leading to stronger combos than a Red Roman Cancel conversion in or near the corner. sweep that can slip under many attacks. The real issue is the whiff recovery he has on s.dp and f.s, and the ability to convert off a huge variety of situations. "Guilty Gear -Strive-" is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. Her normals might look like they aren't very contestable but you can very much run up and premptively 6P them to stop her. A vital tool in Sol's anti-air toolkit that has greater startup than 5K but is more effective against deeper jump-ins due to its upper body invincibility. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Please take my money Tattie!!!!! The opponent can also opt to use Faultless Defense to push themselves further away on block, making it harder for Sol to continue pressure safely. Right away, Baiken has a very large strength in her small size, allowing her to dodge Axl's fastest poking tool, 5P. Extremely powerful combo tool in the corner thanks to its high damage, good scaling, and wall bounce. Offense. You should only ever really use air dash in the MU on reaction when you see a whiff. This can be caused by crouching, certain moves, and being short. Good for frame traps as most light normals can cancel into it and immediate cancels leave a very small gap in blockstun. Thanks Daisuke. Millia's mobility lets her keep Ramlethal honest in neutral. by 25% before applying R.I.S.C. May has very strong tools against Axl like after his 2H or 214H are blocked he is minus so she can go for dolphin to punish or close the distance easily. You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. The difference between the attacker's recovery and the period that the opponent is in hitstun. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening.s (including Tatami GaeshiGuard:AllStartup:15Recovery:5Advantage:-3), Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Please keep in mind that while c.S is +3 on block, it is functionally +2 (5 frame gap) if staggering into itself due to gatling limitations, as Sol needs to have recovered for at least one frame before he can use c.S again, or you will cancel c.S's recovery into f.S. He is described as a noble vampire samurai who wields a bloodsucking blade. This attack is Sol's best point to use Roman Cancels in most combos. Anji has an array of frametraps and mixups to open up Baiken on defense, but is weak to HiiragiGuard:Startup:1Recovery:32Advantage:. Here is a cleaned-up version of the chart:https://i.imgur.com/6qcPiSL.png, Bonus "Tier List": https://i.imgur.com/dza20Ag.png. In exchange, the reward for doing so is greatly diminished, as the only follow-ups mid-screen are Volcanic Viper or Bandit Revolver. This move and the 236K it canceled from are considered one multi-hit attack. The last letters of a Peanut Butter and Jelly sandwich (and what some people hope to recieve from #11 Down. Purple Roman Canceling the throw on whiff allows Sol to punish jumps or backdashes. Baiken has powerful defensive abilities, mostly attributed to Hiiragi and her 5P. Arc System Work's Guilty Gear Strive released this past June, and while players are still learning the plenty of nuanced mechanics the game offers, certain characters are already rising above the rest.. 12k matches is a lot, and 100 matches PER MU is not bad. This opening is designed such that the attacker can easily counter the defender's attack with his own. The two I found were Chipp against Pot and Pot against Doctor Who. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. High damage off almost every hit, as well as an endorphin rush with Clean Hit Volcanic Viper. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Ground bounces on hit, hard knockdown upon landing. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Guilty Gear Strive originally released in June 2021 . A window in which to cancel a move. Has high damage and incredible disjointed range, albeit with somewhat slow start-up. Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. The Increased pushback in -STRIVE-(characters being pushed apart sooner after a combo or blocking hits, thus returning the gameplay back to neutral state more often) and wallbreak mechanic are seen by part of the fanbase as dulling the okizeme-centric gameplay Gulity Gear is famous for. Sol launches significantly higher than Volcanic Viper, making him very punishable on whiff or ground block. Basic air jab that's fairly safe on whiff. 03 Mar 2023 23:47:00 . Hits overhead, but is very reactable. Used to call out opponents who make predictable jump-ins or keep chicken blocking. Playing as Axl, May can be rough sometimes, but Chipp is absolutely painful. Roman Cancels allow this attack to continue into further pressure or convert into a combo without charging it. A decent option on defense, it can force the enemy to get closer, which opens them up to 2P and 2K. Causes floating crumple on ground hit, delaying a follow-up will force stand. Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! An untechable throw with more range and damage than his normal ground throw, but with the caveats that it starts slower, always side switches on hit with considerably weaker okizeme, and is slightly more unsafe on whiff. I am not going to be able to explain it nearly as well as he does, so if you are interested in what I have done, please watch his talk. Here's how to play Goldlewis Dickinson well in Guilty Gear Strive. Zato-1 - 4.7. Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. After a Wall Stick, 5H is commonly used to Wall Break if the timing or position of the opponent prevents you from using Fafnir. Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo. What are the worst matchups in Strive at the moment? Links into c.S on Counter Hit for a decently powerful conversion. Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. If Sol needs to keep his opponent blocking after c.S, an immediate f.S will usually reach even against Instant Faultless Defense. This can be combined with dash momentum to cover large distances extremely quickly. Baiken's small stature and large buttons work well to corner Axl. I-No - 19. Sol's slower but more powerful strike invincible reversal. Usually improves frame data against blocked moves or gives more meter than a normal block or both. Homing Jump combos greatly increase Tension Balance. A vital part of Sol's mix-up game as the fear of being hit by this move will incentivize the opponent to either jump or mash out of pressure, allowing Sol to fish for Counter Hits and anti-airs. On Counter Hit, confirming to Bandit Revolver will allow Sol to link to 5K for a follow-up combo. Patient play is key, as Anji has the ability to turn any action around on Baiken if he detects sloppy play. Combos into Aerial Volcanic Viper or Aerial Bandit Revolver for more damage and a swift knockdown. Roman Canceling the throw on hit can lead to equivalent damage to its grounded counterpart by shifting down into the same basic Red Roman Cancel route mid-screen or canceling directly into a falling j.D and comboing into a Dustloop in or near the corner. This technique is colloquially referred to as "Run Flame." [[GGST/ May|Overview]] | [[GGST/ May/Frame_Data|Frame data]] | [[GGST/ May/Matchups|Matchups]] | [[GGST/ May/Strategy#|Strategy]] Return to Top, Frame Data Counterstrategy Reverse Matchup [1]. Refer to the. Links into 5K on hit, still combos if the first hit whiffs. Can be varied in usage. The aerial version can be delayed to halt Sol's momentum in the air, useful for baiting out an opponent's anti-air attempts, although it will lose to attacks with high vertical reach like Potemkin's Heat KnuckleGuard:Air Guard CrushStartup:12Recovery:18Advantage:+10~+3, Faust's 6PGuard:AllStartup:9Recovery:32Advantage:-21 or most rising DPs. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. He is top of my chart, even though he doesn't really beat any top-tiers, only going even against them. Both characters struggle to stop the other when they get going. Sol grips the opponent with his fist, detonating it with flames. 24. The hurtbox goes lower than 2D and does so faster, so properly timing this move can beat just about any poke whose hitbox doesn't reach the ground. With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. Thus, it can be used both as a launcher and a grounded combo part depending on input timing. He doodled me and a friend as if we were Sol and Ky from Guilty Gear Strive. Agree or Disagree, but these are my thoughts rig. The amount of Tension gained when the move is input. Discord: https://discord.gg/NaPZT2qNeTTwitch (if preferred): https://www.twitch.tv/nuggyjone. A grounded attack that hits the opponent out of the air, Link to Gun Flame (Feint) Special Cancel Table, https://www.dustloop.com/wiki/index.php?title=GGST/Sol_Badguy&oldid=376897. Sol has tricky special moves which help him get in, and a suite of normals which excel at setting up frame traps and strike/throw mix-ups. As for pressure, Ky's DP (Vapor Thrust), though it exists, is not amazing, and not particularly difficult for Ram to deal with, and Ky's pressure is not too scary, especially if Ram has meter. He is playing guilty gear and the other characters are playing strive. I think that's why he is so high though, because he goes evenly, playing him essentially becomes "safe" in that you are rarely going to have a bad matchup, thus leading him to have a high play percentage. Telegraphing orange glow appears Frame 4, and reaches full brightness on Frame 5. How much R.I.S.C. The two pro players agreed on having Sol Badguy as the best S-tier character, but Justin went on a tangent by saying that Ramlethal was next in line on his Guilty Gear Strive tier list. Shorter active window compared to the ground version. It's good to go for something low committal like 6P when you're decently close to her since it has quick recovery and can counterhit Baiken's f.S. Very close to being an even matchup but it's spoiled by Ram simply being more consistent and having an easier time getting her win condition. Counter Hit state during recovery until landing. All three of them do excellent against Axl which is Goldlewis worst MU, but GL does good against May and Millia and not as bad against Chipp as against Axl. This move travels very far very quickly, ultimately giving it a niche as a full screen whiff punishing tool. It's way too much work for one person. He's also armed with powerful mid-ranged tools such as 6S, a sizeable poke, and Gun Flame, a mid-ranged projectile that is plus on block if it hits meaty or at max range. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/. Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. Es la conclusin de la historia de Sol Badguy (A.K.A. The Gear Hunters Saga), ambientada en Washington, y que presenta su confrontacin final con That Man, Asuka R. Kreutz. Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F). Level increase make it an excellent stagger option, forcing the defender to use Faultless Defense to push Sol away, making them more vulnerable to throws and pressure resets in turn. It's not reliable to try going for these though. This opening is designed such that the attacker can easily counter the defender's attack with his own. One of Baiken's most annoying tools on block is Kabari, due to how she's built around R.P.S (rock, paper, scissors), she has a stupid amount of gaps that you can get caught by, here's some things you can try doing S Kabari will allow her to get tether after it lands, this is still RPS however. Ya I was watching SQ (top ram player) stream and someone asked her about Ram vs. Pot and she jokingly said "Potemkin wins 100-0" then was like "realistically it's probably close but comes down to the players and match up knowledge". 8th overall. His best poke is 5P/2P at 31/34 frames. When Axl has Tension to burn, attempting to jump in on 2H will likely result in the Axl using PRC to defend himself. She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. Properties change if Roman Canceled before all damage is dealt: Reduces positive R.I.S.C. Therefore, be wary of resetting pressure after H Kabari as he could steal his turn back easily. Sol is definitely the best, but not by a huge margin and definitely not for the reasons most people state. Yeah this is 100% accurate. On top of that, Ram has a much easier time dealing with dolphin RPS, meaning May has to work harder to actually get her hits. Crow beats Sword Toss but this is more of a general inconvenience than a game changer. Ram has to respect Gold a lot because with just one HKD she's in danger of losing the entire round. This is also Sol's optimal corner combo ender after causing a Wall Stick thanks to its high damage, single hit nature. Here's how you can play Anji Mito in Guilty Gear Strive. Potempkin is somewhat similar to May, bodying lower tiers but losing to all the top tiers, thus being so low. ShitsuGuard:AllStartup:29Recovery:Total 52Advantage:-6 on a Hard Knockdown has amazing utility for Anji as it avoids risking a Meaty attack getting parried while enforcing a Strike-Throw scenario or a High-Low with Fuujin. Moves forward about one character length at no charge to fullscreen at max charge. I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. Baiken is very nimble and annoying to deal with in the neutral. Giovanna has red hair and a tanned skin complexion. This is a very small sample size, so should be taken with a big spoon of salt. Night Raid Vortex can be annoying for Ram to deal with, because of its low profile qualities. Did you mean? Guilty Gear Strive is a fighting video game developed and published by Arc System Works.It is the seventh mainline installment of the Guilty Gear series, and the 25th overall. Happy Chaos and Ramlethal both share a deep connection, that being that you simply have to endure the rest on the match suffering in a corner as you hold this mix. Launches opponent on hit if combo'd into. Has the shortest total duration of any of Sol's grounded normals and also hits crouching opponents, making it useful for stuffing slower pokes when approaching at closer ranges. Avoid using moves like f.S and 2H to attempt to escape or counter this type of offense. Ending a combo with it allows for a safe jump setup (backward jump j.P into air dash j.H). Yo, I did the same: https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/, I have slightly different data, but this could be tipping errors. This is because she loses to Sol and Chipp, two of the best characters in the game. Baiken presents threatening abilities to counteract her own playstyle. Can also be kara canceled into from 6S to move Sol forward before launching the projectile. Worst Match. Tools like these provide him with a strong neutral presence. Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. This Overdrive is primarily meant to be a high damage combo ender, especially in the corner where Sol receives increased damage, strong okizeme, and regenerating Tension after the forced Wall Break. The lower the tier, the weaker the character. Her speed and range just make it very difficult for Faust to ever get the space he wants to set up for items. Upward swipe that hits overhead pretty quickly. Can Clean Hit after most air normals so long as Sol is very close to the opponent and has forward momentum from a forward jump or air dash (j.D only works in the corner), and is also common after c.S. Corner combo staple, and Sol's only disjointed air button. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. Launches opponent and switches sides on hit, hard knockdown upon landing. The safest option is attempting to jump out, but it can be predicted and punished. Random Notes:Leo players have the all-round best usernames.Faust players have the most toxic usernames.Every Sol player is "__ __guy".Most characters have a bunch of "__ onlyfans" players, except Millia.Millia players had the most normal usernames.There were also heaps of racist and misogynistic usersnames basically across the board, but a bit more than average among Anji players. Standard Ramlethal offense works fine here. This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. PS: From the MU chart we can read that Goldlewis will do create in tournaments, that have lots of Mays, Chipps and Millias. which can be used to challenge pressure, and 2D, a Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. Arc System Works added Goldlewis Dickinson as the first DLC character in Guilty Gear Strive. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Indicates an entity that exists seperately from the character was spawned. Despite what the animation implies, it can hit certain crouching opponents. Corner pressure is especially effective because of his poor mobility and lack of forward/air dashes to get out of sword pressure. Sol Badguy - 4.8. If Sol guardpoints through a strike, the opponent will be stuck in hitstop while Sol continues to move, making it next to impossible for them to escape if they're on the ground. Unfortunately, it is often beaten out by deeper jump-ins, in which case it's better to use 6P due to its upper body invincibility. It can clip him which puts him into a stagger state, allowing Ram to get in. Will force a Wall Break if the opponent touches the corner. IMPORTANT TO NOTE: An enemy Baiken's Tether will not act the same in combos as your own tether, the pull is not as strong as it would be normally, so adaptation is required to capitalize on the tether's abilities. Also keep in mind that Baiken can also use Hiiragi right after H Kabari to punish a mash. This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. 236S has a use in this matchup. Vote for tiers. What does the symbols of / and /bet symbolize in a dream? For Example: 2369 for a j.236 input. Just be mindful that Chipp has. When not spending Tension for a follow-up combo, it's often a better idea to do a normal ground throw for slightly less damage to keep the corner and get a better knockdown. Situational whiff punish at best, funny "why not" move at worst. For example, conditioning the opponent to jump, attack, or backdash upon seeing certain attacks opens up opportunities to punish these responses. Millia bottom 3. Best Match. Can be done out of a dash to let Sol slide closer to the opponent as the projectile moves forward, making it easier for him to utilize the plus frames of a late hit Gun Flame. Be sure to check the stickied FAQ before posting. 6S can be kara canceled into any special move. If you don't punish it however, she's +2 which means she can keep running her pressure. Overall, Gold has to work a lot harder than Ram does but Ram still needs to know that he's not THAT far off from being able to take her down. The game was released for PlayStation 4, PlayStation 5 and Windows in June 2021, and for Japanese arcades in July 2021. Only 100 matches per match-up. It is also possible to perform a Red Roman Cancel to convert into a full combo before the opponent hits the ground, usually by shifting it downward and dashing in with c.S. Match-up is in Nago's favor. If he values his life at least. Jack-O is a woman with green eyes and red hair. Testie has a deceptively good j.H jump in that Ram needs to keep an eye out for. Matchup guides, advice, and analysis for Zato-1 in GGST. Apart from this, Ram plays a slightly better neutral than Leo and doesn't have to struggle much against him. Key tool in frame traps, leading to some of Sol's highest damage. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . Can gatling from 5K, 2K, or c.S for a mix-up. Potemkin is arguably the game's best grappler archetype; he hits really hard but is obviously slow against the majority of the cast, thus needs to rely on footsies, defense, and patience to succeed. This is Sol's only fully invincible reversal, but the first hit has poor range and the entire attack is unsafe on block or whiff. Can throw the opponent either forward or backwards. An easier MU for Ram due to the fact that her normals control a large chunk of space. As this is Sol's fastest grounded overhead, 5D is needed to threaten the opponent with high/low mix-ups. Now, I am not much of a programmer, I am just starting and not that confident in my abilities. Follow-up knocks the opponent away on hit. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. I have no plans to increase the sample size or make new ones for future patches. Use this to break the wall if Fafnir won't combo in time and the opponent is at ground level. Can be kara canceled into any special move to increase its range. Its vertical range and fast recovery makes it a low risk anti-air, and in some cases is more useful than 5K, being easier to utilise on Counter Hit for short burst damage conversions into Clean Hit Volcanic Viper. Guilty Gear Strive (in my opinion regrettably) let's you choose to fight against a player/character or not. In the case of 2H, this is faster than letting the move recover by itself. Resources. Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. Sol has some of the strongest defensive tools in the game. Ram can always use her Mortobato super between rekka ( 214P) 1 st, 2 nd and 3 rd hits. This is Sol's only projectile, giving it a niche in neutral, although its long start-up, short horizontal reach and advancing hurtbox makes it prone to be stuffed by pokes. Baiken threatens her own offense heavily with HiiragiGuard:Startup:1Recovery:32Advantage:, meaning blockstrings that normally go unpunished such as 2D-Tatami Gaeshi and c.s-2H are now vulnerable to parry. A lot of her Yo-Yo normals have hurtboxes that extend beyond the hitbox and Yo-Yo itself, meaning that you can abuse your disjoints to punish her lack of some. 2S is also still useful. Be wary of using H Kabari in neutral too frugally as Anji can abuse the Autoguard to bypass the move and start his offense. 5[D] is also Sol's most damaging normal and launches the opponent if combo'd into, granting it some situational use as a combo extender in certain routes. Pay close attention to how much Axl is committing to that button and counterattack. Universal Sweep. As more players learn the matchup and more characters get . The number of frames between inputting an attack and when the attack becomes active. Privileged 3 frame normal that does it all. Giovanna vs Happy Chaos Matchup Knowledge. 5th overall. (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . So happy to see that program finally get some use, I've been waiting years hoping to see it applied to more games. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. 21 sec 18-May-2022 Ramlethal's Guilty Gear Strive tier match ups. What i mean to say is, i think this chart is interesting, but it's not absolutely objectively indicating character strength. 32. Sol Badguy is the protagonist of the Guilty Gear series and Ky Kiske's rival. While Gold 6P is wack, if he hits it and cancels it into a Behemoth Typhoon, the Ram is really gonna feel that pain. this move builds when normal or instant blocked. She is dressed in business casual attire, a loosely worn white shirt with bright green pulled . The big move to look out for is 2HGuard:LowStartup:11Recovery:26Advantage:-18, as it has the longest recovery and opens himself up for a jump in with Baiken's j.SGuard:HighStartup:8Recovery:19Advantage:. Faust - 5.9. Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. As both hits are overheads, during air dash setups it is possible to cancel the move into j.D to land early and 2K instead, which makes for a mix-up that is fairly hard to see. Just try to turtle with FD and let him slowly back off via the block pushback. There are a ton of interesting results that can be seen from this. If she comes in with a deep j.S jump in, she can decide to Yosanzen to hit you with another overhead or she can simply not do it and go for a low via 2K. The M&M&C will kick out Axls and Goldlewis can have a better route to top. Ram easily out ranges Jack-O, push her to the corner and kill her, she can't easily escape. Combos into 6S on crouching opponents and links into c.S on Counter Hit. Zato players like to sneak in his command throw but learn to recognize the situations they do it and be ready to beat him up for 90%. Sol matchup chart. While H Kabari is minus, this doesn't mean you can just mash on Baiken though. Sol Badguy - 4.9. The difference between the attacker's recovery and the period that the opponent is in blockstun. However will usually just get him damage and, Faust offense isn't super scary from fullscreen unless he has a bajillion items and you keep allowing him to throw them. Someone you don't want to run into. This is a primary way to escape Baiken's H Kabari RPS situation due to its range and speed, but will lose to the followup. Nago starts to out range even your normals once he starts getting into higher blood levels. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Gatling Options: 6P, f.S, 2S, 6S, 5H, 2H, 6H, 5D, 2D. Luckily for you, Ram has an annoying combo and great ways to get in. Closer to the corner, it's possible to simply link one wall bounce into another if the opponent is positioned correctly. It loses to throws, so try to only use it if the opponent isn't at point blank range. However, in situations in the corner, Anji has normals like f.s and 2S to pressure Baiken while avoiding the risk of taking damage from Hiiragi and staying in range to continue using Fuujin and its followups. If the first hit of a combo, applies an additional +20. If it hits a grounded opponent, they will be put into a floating crumple that causes immediate follow-ups to behave as though the opponent was airborne, but delaying them will result in a forced stand. An honorable mention goes to Sepulturabeing the multi-purpose tool that it is also lends its use as a poke to pressure jumpers and beat out anyone trying to low profile your other options.